// bool, Obj This, Obj target

Unit this;
this = This.AsUnit();

if (!.IsAlive()) return false;
if (!.HasSpecial(cripple)) return false;

if (!target.IsAlive()) return false;
if (!.IsEnemy(target)) return false;
if (target.AsUnit){
	if (target.AsUnit.InHolder) return false;
	if (target.AsUnit.stamina <= 0) return false;
}
if (!.CanSee(target)) return false;
if (target.AsShip.IsValid) return false;

return true;
